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Your last line especially resonates with something I was just thinking. Both very positive things, yet they also went out of their way to make everything else as tedious as possible. They went out of their way to make this Animal Crossing more of a sandbox than ever, while still giving us a more guided experience at the start. They really want players to smell their totally unremarkable roses.Īmen. Which is the complete and total opposite of relaxing. There is no purpose to it being slow other than "this is the way we wanted it so you're going to deal with it in the name of ~relaxation.~" Instead of letting you play the game at your own pace they try to forcibly slow you down, which just makes you see how insanely tedious most of the mechanics are, and then you want to go faster just so you don't have to deal with it anymore but whoops you can't because Nintendo put about 56,000 roadblocks in your way.
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They're long and winding or somewhat slow, but with a purpose.Īnimal Crossing has no completion, and yet it still manages to be the gaming equivalent of a lobotomy. But oftentimes they're not so painful that they're not worth doing at all, or the story you find on the way makes it worth it. Zelda and plenty of other games have "pointless sidequests" that you don't have to do, like the classic trading sequences. But your players can and will stop and smell the flowers without you forcibly bending them over and shoving their face in your garden of completely plain red roses as you insist you worked hard to cultivate them perfectly. Nobody's asking for 100% maximum efficiency.
Lost watering can in animal crossing new leaf citra full#
If your game has so much fluff and filler to pad it out that people can barely get anything done before they die of old age because you had to cram it full of pointlessly repetitive dialogue, tediously inefficient mechanics, and painfully redundant workarounds to make things take as long as possible, then sorry, but your game probably sucks at least a little bit. Really? You think that's fun? That this is quality game design? Because it's sUpPoSeD tO bE tHiS wAy? It's ~part of the experience~ to mash B so many times to get through the same tedious dialogue you've heard so many times that it's become rendered utterly pointless before accidentally backing straight out of the menu you just wasted this much time to get to? (I know about the holding R trick, I should start using that but I constantly forget about it.) Hope the cat is worth the straitjacket you're going to end up in. It's part of the experience to have to print Nook Miles tickets one by painfully slow one and contemplate your existence before you realize the Resident Services music is probably what plays on the elevator to hell? What if you need hundreds for Raymond? Good luck making it to that many with your sanity intact. It's supposed to be that way." every time anybody complains. The people who come out of the woodwork to go "It's part of the experience. (This turned into a rant and got rather long, my apologies.) Hoot hoot! Would you like to know more about a villager, bug, fish, or sea creature? Summon Blathers by leaving a comment with a phrase surrounded by single curly brackets (. Rule 14 - Screenshots edited to add fake items or do otherwise impossible things must be stated as such Rule 13 - All artwork must credit the original artist Rule 12 - No console/setup/game copy photos Rule 9 - No self-promotion of social media, Twitch, etc.
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Lost watering can in animal crossing new leaf citra code#
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